![]() That was all I needed to bite the bullet. PSVR2 is expensive at $550, but it appealed to me with its impressive specs and the fact that it only requires one wired connection to the PS5. Although the Meta Quest 2 has tempted me for some time, it was the PlayStation VR2 that finally got me to bite the bullet and embrace VR. That said, part of me still wondered if it would take the right headset with the right features and game library to transform the gaming medium forever. I'd reported on the industry and its games for years, but my actual playtime in a headset was limited to an Eve: Valkyrie demo at a GameStop ahead of PlayStation VR's launch, a couple of demos at trade shows, and one 15-minute session of Phantom: Covert Ops on Meta Quest 2 while hanging out with a friend.ĭespite claims by companies like Meta that VR would serve as the future of communication and entertainment, the technology seemed too scattershot and underdeveloped for my liking, with many competitors putting out underpowered headsets, many of which need a wire or two. PlayStation Showcase teased Sony’s live service future, but I’m not impressed yetĮverything announced at the May 2023 PlayStation Showcaseģ big things I need to see from the next PlayStation Showcaseĭreams live support is ending - and that’s a big misstep for PlayStationīefore my PlayStation VR2 arrived at my doorstep last week, my experience playing in VR was minimal. Sony’s cloud handheld, the PlayStation Portal, will only stream certain games Unfortunately, a release date was not given, but it wouldn’t be too surprising if the game is released sometime in 2017. Overall, the game looks promising and hopefully SCE Japan Studio went back to the drawing board to rework some of the original’s shortcomings. Gamers can work together to solve puzzles, beat up bad guys, and take charge of a mech to take down foes. The game also introduces a second player, allowing on-screen co-op multiplayer. That still seems to be the case with Knack 2. It also had a 2.5D perspective, similar to the God of War franchise. Games like Spyro and Jak and Daxter were commonly referenced in regards to Knack. Knack was meant to be a callback to puzzle-platformers of the PlayStation 2 generation. The company feels that with a second try it can do right by gamers. The game currently sits at a 54 on Metacritic.īut criticisms have not deterred Sony. While pretty, the game unfortunately received average reviews, and failed to capture audiences. Because Knack, as a character, was made up of multiple moving objects, the game demonstrated that the PS4 could deal with hundreds of small objects at once. In many ways, Knack wasn’t just an original concept, but a demo to show off the power potential of the PS4. Because Knack was a brand new IP with promising visuals, PlayStation fans were eager to try out a brand new game. It was written and directed by PS4 architect Mark Cerny and developed by SCE Japan Studio. Knack was released in 2013 as a launch title to the PlayStation 4.
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